- Model Algebraic Equations with a Balance Scale: A bit confusing to start, but fantastic for visual thinkers. Build the equation, then keep the scales balanced by doing the same thing to both sides until you have solved for x. Clicking on blocks instead of dragging can reduce the tedium.
- Interactivate Equation Solver: You provide steps for solving an equation, along with reasons ("additive inverse" if you're "undoing" an addition or subtraction or "multiplicative inverse" if you're "undoing" a multiplication or division). The program responds with the new equation that would follow from doing what you suggest to both sides of the equation. Keep going till you get x by itself and know what its value is. (Leave "Use Identity Properties" off unless you want to have to do extra steps saying adding 0 or multiplying by 1 can be ignored.)
- Solving Equations Connect Four: Loads slowly. I recommend setting the timer to a longer time, or no time at all. Play with a partner or your imaginary friend. Experiment with the different difficulty levels and settings till you find the right difficulty (except don't do "Quadratic" for Math 8).
- Solving Equations Hangman: Ignore the letters! Good equations for practice; gamewise, not terribly exciting. Solve each problem (on scratch paper) and enter the answer. Mistakes cause a part of the hangman to be drawn.
- Manga High Algebra Meltdown: Complicated, fun, some time pressure. You have to provide the "input" (solution) that will "go through the machine" (equation) to give the desired output. You can adjust the difficulty level after you've succeeded at easier levels in previous games; I'm not sure how you can save this if you play at school, however.
- Algebra vs. the Cockroaches: Cockroaches on your graph paper! Annihilate them! Choose your weapon, which will fire in the straight line whose equation you provide, hopefully hitting the cockroaches before they breed. Read the instructions (they're quick). Remember growth/change = slope = rise/run; they all say how much y increases (or decreases) when x increases by 1. Some time pressure; try using hints if this gets frustrating.
Showing posts with label algebra. Show all posts
Showing posts with label algebra. Show all posts
Wednesday, November 26, 2014
Solving and Graphing Linear Equations: Practice Games
Friday, September 19, 2014
Great Math 8 Resources for CPM Algebra
The publisher of our Algebra Connections textbook, CPM (College Preparatory Mathematics), has a terrific homework help resource on the web. For each homework problem, it has tips, sample work, suggestions, and/or a few answers to check against as you work.
There are lots of other things for families on cpm.org in addition to the homework help, including extra practice worksheets, technology resources, resource pages to go with lessons (the same ones provided in class), and advice and guides for parents. Hope you find lots of useful things! If you have particular recommendations, please leave them in the comments.
There are lots of other things for families on cpm.org in addition to the homework help, including extra practice worksheets, technology resources, resource pages to go with lessons (the same ones provided in class), and advice and guides for parents. Hope you find lots of useful things! If you have particular recommendations, please leave them in the comments.
Sunday, September 14, 2014
Clapping Games and Multiples
Last week was the first week of the new school year at da Vinci -- and my first year as a math teacher here. This year, I am teaching Common Core Math 6 and Math 8, as well as a small section of high school Geometry for eighth graders who took Algebra last year before the school switched completely over to the Common Core math class structure.
For sixth grade, we start with factors and multiples, so as I gathered getting-to-know-you activities for the first week, I had those topics in mind. For eighth grade, we spend the first few months on algebra, so I wanted to find patterns we could talk about -- especially non-visual patterns, since we will do plenty of those already.
I've been connecting with other teachers on Twitter, and someone retweeted a link from @iPodsibilities to this video with this clapping game:
"Aha!" I thought, "Non-visual patterns! and factors and multiples!" So in Math 8 and, especially, Math 6, we worked with this game (through about 2:02 on the video) over the past few class days in between things like learning the bathroom pass system and passing out textbooks.
The students were very focused in learning the game -- I was amazed how many could do the whole thing after only a few times through it, and even those who took longer (like me) were willing to keep at it till they got the hang of it. Perseverance, hooray!
Eventually in all the classes we described the patterns in "Sevens" something like this:
1. slap slap slap slap slap slap slap
2. slap clap slap clap slap clap slap
3. slap clap snap slap clap snap slap
4. slap cross slap clap snap clap slap
We first explored questions like these:
When we do "Sevens," what do the four patterns have in common?
What is different among the patterns?
Which one is hardest, and why?
Where do you see repetition?
Students in every class noticed that each pattern has more different moves than the one before; each pattern begins and ends with a slap; and patterns 1-3 repeat some moves in the same order. (Note: We did only the basic "Sevens" game, not the extra pattern mentioned at the end.)
Then we started exploring what other numbers besides 7 would give the same kind of behavior for these four patterns if we kept repeating the same moves in the same order, especially the beginning and ending with a slap. We said if this happened, the number "worked" for all four patterns. For instance, we tested 9:
9 with pattern 1: slap slap slap slap slap slap slap slap slap (works)
9 with pattern 2: slap clap slap clap slap clap slap clap slap (works)
9 with pattern 3: slap clap snap slap clap snap slap clap snap (doesn't work, because you didn't end with a slap)
9 with pattern 4: slap cross slap clap snap clap slap cross slap (doesn't really work, because you stopped in mid-cycle as you repeated the moves)
Students in every class found at least one other number that "works" for all four patterns. Can you? We also talked about what kinds of numbers "work" for the second pattern and why (hint: half of the natural numbers work).
Today, for the sixth graders, I reproduced a way of writing out the four patterns that students in some classes came up with:
1. slap slap slap slap slap slap slap
2. slap clap slap clap slap clap slap
3. slap clap snap slap clap snap slap
4. slap cross slap clap snap clap slap
Then I asked them why they thought I did the underlining the way I did, why I wrote the last slap in red, and what ideas they could come up with for the kinds of numbers that would "work" for each pattern.
To my delight, all three sixth grade classes explored these questions thoroughly and in every class, someone eventually mentioned the magic word MULTIPLE... as in, "Pattern 3 will work for any number that is a multiple of 3 plus 1." This led very nicely into a review of what multiples are, which sets us up well for this week's work, which was one my main goals!
We touched very briefly on why numbers that "work" for Pattern 4 also work for Patterns 2 & 3, but that part was hazier for them... which is OK, because after we study common multiples it will probably make more sense.
There was a particularly great math moment in Period 5 when Melody came up with a mind-blowing procedure for finding numbers that "work". She noticed that 7 works, and 13 works, and 25 works. Then she decided, and started proving to herself, that in general, if a number works, you can double it and subtract 1, and you will get another number that works. Therefore, for instance, 25*2 - 1 = 49 works. I could see that the numbers she was coming up with were all multiples of 6 plus 1, so I agreed that each of them worked, but it wasn't till after class that I sat down and proved her method would always succeed.
If you've had a few months of algebra, give the proof a try! (I'll probably sic my Geometry class on this one soon.) Numbers that "work" can be described as 6n+ 1, where n is some natural number. Show that if you double any number that works and subtract 1, you'll get another number that works. Isn't that an awesome discovery?
For sixth grade, we start with factors and multiples, so as I gathered getting-to-know-you activities for the first week, I had those topics in mind. For eighth grade, we spend the first few months on algebra, so I wanted to find patterns we could talk about -- especially non-visual patterns, since we will do plenty of those already.
I've been connecting with other teachers on Twitter, and someone retweeted a link from @iPodsibilities to this video with this clapping game:
The students were very focused in learning the game -- I was amazed how many could do the whole thing after only a few times through it, and even those who took longer (like me) were willing to keep at it till they got the hang of it. Perseverance, hooray!
Eventually in all the classes we described the patterns in "Sevens" something like this:
1. slap slap slap slap slap slap slap
2. slap clap slap clap slap clap slap
3. slap clap snap slap clap snap slap
4. slap cross slap clap snap clap slap
We first explored questions like these:
When we do "Sevens," what do the four patterns have in common?
What is different among the patterns?
Which one is hardest, and why?
Where do you see repetition?
Students in every class noticed that each pattern has more different moves than the one before; each pattern begins and ends with a slap; and patterns 1-3 repeat some moves in the same order. (Note: We did only the basic "Sevens" game, not the extra pattern mentioned at the end.)
Then we started exploring what other numbers besides 7 would give the same kind of behavior for these four patterns if we kept repeating the same moves in the same order, especially the beginning and ending with a slap. We said if this happened, the number "worked" for all four patterns. For instance, we tested 9:
9 with pattern 1: slap slap slap slap slap slap slap slap slap (works)
9 with pattern 2: slap clap slap clap slap clap slap clap slap (works)
9 with pattern 3: slap clap snap slap clap snap slap clap snap (doesn't work, because you didn't end with a slap)
9 with pattern 4: slap cross slap clap snap clap slap cross slap (doesn't really work, because you stopped in mid-cycle as you repeated the moves)
Students in every class found at least one other number that "works" for all four patterns. Can you? We also talked about what kinds of numbers "work" for the second pattern and why (hint: half of the natural numbers work).
Today, for the sixth graders, I reproduced a way of writing out the four patterns that students in some classes came up with:
1. slap slap slap slap slap slap slap
2. slap clap slap clap slap clap slap
3. slap clap snap slap clap snap slap
4. slap cross slap clap snap clap slap
Then I asked them why they thought I did the underlining the way I did, why I wrote the last slap in red, and what ideas they could come up with for the kinds of numbers that would "work" for each pattern.
To my delight, all three sixth grade classes explored these questions thoroughly and in every class, someone eventually mentioned the magic word MULTIPLE... as in, "Pattern 3 will work for any number that is a multiple of 3 plus 1." This led very nicely into a review of what multiples are, which sets us up well for this week's work, which was one my main goals!
We touched very briefly on why numbers that "work" for Pattern 4 also work for Patterns 2 & 3, but that part was hazier for them... which is OK, because after we study common multiples it will probably make more sense.
There was a particularly great math moment in Period 5 when Melody came up with a mind-blowing procedure for finding numbers that "work". She noticed that 7 works, and 13 works, and 25 works. Then she decided, and started proving to herself, that in general, if a number works, you can double it and subtract 1, and you will get another number that works. Therefore, for instance, 25*2 - 1 = 49 works. I could see that the numbers she was coming up with were all multiples of 6 plus 1, so I agreed that each of them worked, but it wasn't till after class that I sat down and proved her method would always succeed.
If you've had a few months of algebra, give the proof a try! (I'll probably sic my Geometry class on this one soon.) Numbers that "work" can be described as 6n
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